www.pudn.com > ChatRoom(1).rar > Example2_ChatRoom.cpp, change:2003-06-30,size:2217b


// Example2_ChatRoom.cpp : Defines the class behaviors for the application. 
// 
#include "stdafx.h" 
#include "Example2_ChatRoom.h" 
#include "Example2_ChatRoomDlg.h" 
#ifdef _DEBUG 
#define new DEBUG_NEW 
#undef THIS_FILE 
static char THIS_FILE[] = __FILE__; 
#endif 
///////////////////////////////////////////////////////////////////////////// 
// CExample2_ChatRoomApp 
BEGIN_MESSAGE_MAP(CExample2_ChatRoomApp, CWinApp) 
	//{{AFX_MSG_MAP(CExample2_ChatRoomApp) 
		// NOTE - the ClassWizard will add and remove mapping macros here. 
		//    DO NOT EDIT what you see in these blocks of generated code! 
	//}}AFX_MSG 
	ON_COMMAND(ID_HELP, CWinApp::OnHelp) 
END_MESSAGE_MAP() 
///////////////////////////////////////////////////////////////////////////// 
// CExample2_ChatRoomApp construction 
CExample2_ChatRoomApp::CExample2_ChatRoomApp() 
{ 
	// TODO: add construction code here, 
	// Place all significant initialization in InitInstance 
} 
///////////////////////////////////////////////////////////////////////////// 
// The one and only CExample2_ChatRoomApp object 
CExample2_ChatRoomApp theApp; 
///////////////////////////////////////////////////////////////////////////// 
// CExample2_ChatRoomApp initialization 
BOOL CExample2_ChatRoomApp::InitInstance() 
{ 
	AfxEnableControlContainer(); 
	// Standard initialization 
	// If you are not using these features and wish to reduce the size 
	//  of your final executable, you should remove from the following 
	//  the specific initialization routines you do not need. 
#ifdef _AFXDLL 
	Enable3dControls();			// Call this when using MFC in a shared DLL 
#else 
	Enable3dControlsStatic();	// Call this when linking to MFC statically 
#endif 
	CExample2_ChatRoomDlg dlg; 
	m_pMainWnd = &dlg; 
	int nResponse = dlg.DoModal(); 
	if (nResponse == IDOK) 
	{ 
		// TODO: Place code here to handle when the dialog is 
		//  dismissed with OK 
	} 
	else if (nResponse == IDCANCEL) 
	{ 
		// TODO: Place code here to handle when the dialog is 
		//  dismissed with Cancel 
	} 
	// Since the dialog has been closed, return FALSE so that we exit the 
	//  application, rather than start the application's message pump. 
	return FALSE; 
} 

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